Who We Are
Girls in Games is a
non-profit organization whose purpose is to encourage and support women
in the gaming industry.
It provides a supportive forum to
exchange ideas, develop contacts, and pursue experimental projects. Our
goal is to create a structure to provide ongoing mentorship and
guidance to aspiring women in creating an independent game. It is a
venue to gain experience in creating and producing games as well as
managing development teams in a collaborative environment.
What We Do
We seek to attract and promote women in the areas of design, art, audio
programming and business development in the Gaming Industry. Our goal
is to provide participants with experience to help build resumes and
portfolios.
Our Team Members
Sande Chen - Project Director, Design Lead
Michelle Sorger - Director of Development, Audio Lead
Andy Hsiung - Programming Lead
Leadership
Sande Chen - Project Director, Design Lead
Sande Chen has been active in the gaming industry for
over five years. She has written for mainstream and industry
publications and was a contributor to the book, Secrets of the Game
Business, on the topic of online business models. Her past game credits
include 1999 IGF winner Terminus, Siege of Avalon, Scooby Doo, and
JamDat Scrabble. She graduated from the Massachusetts Institute of
Technology with dual degrees in Writing and in Economics and received a
full-tuition scholarship for postgraduate study at the London School of
Economics and Political Science. Afterwards, she continued her interest
in screenwriting, earning a M.F.A. at the University of Southern
California. While still a cinema student, she was nominated in 1996 for
a Grammy in music video direction. As a free-lance writer and
consultant, she strives to combine her love of creative media with her
analytical skills.
Michelle Sorger- Director of Development, Audio
Lead
Michelle has over 14 years of experience in the game
industry. She has worked on many titles from arcade experiences to home
console products. She has over 35 titles to her credit working both as
an in-house audio director and a freelance designer. Titles include:
"Ivan Iron Man Stewart's Super Off Road", (arcade platform) as well as
the Ken Griffrey Jr. series on the N64, "Major League Baseball
Featuring Ken Griffey, Jr." and "Ken Griffey, Jr.'s Slugfest." She is a
gold member of G.A.N.G. and was part of the development team that won a
Software Innovation Award in 1995 for the game "Street Hockey '95". She
is currently a freelance game developer./span>
Andy Hsiung - Programming Lead
Andy Hsiung is a ten-year programming veteran in the
videogame industry. He has worked primarily on consoles, ranging from
the Super Nintendo to the Playstation 2. One of the Super Nintendo
titles he
worked on was "Aaahh!!! Real Monsters," for Nickelodeon.
At Realtime Associates, he was the lead programmer for
the game
"BattleStations," where he managed a cross-platform programming team.
The game was published by Electronic Arts for the Playstation and the
Sega Saturn. He also worked on the port of "Gex 2" for the Nintendo 64
at Realtime.
Recent titles that he worked on include "Heroes of Might
and Magic"
and "Spyro the Dragon," both for the Playstation 2. He is currently
working on "Fantastic Four," slated for release with the movie for
summer, 2005.
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